A long time ago, in a galaxy far,
far away...

News Archive 2006


Date: 2006-12-11

This is the last update for the year 2006. The next one will arrive on the second of januari.

I wish you all a merry Christmass and a happy New Year.


Date: 2006-11-27

The ship design rules are nearly finished. Some systems, such as gravity well generators and tractor beams, are not yet included. I aslo included one example of a fighter build using these rules, the Z-95 Mk1 Headhunter. People who ae interested in the calculus of the Z-95 can end me an email and I wll send the the design sheet of this first starfighter.

It took too long for Adobe to convert the word file and wans't finished before I had to go to work. The pdf files will be uploaded tonight at midnight (CET).

The next update will arive on the 13th of december, hopefully containing some different ship classes and finetuning the ship design system.


Date: 2006-11-05

GT:IW proved to be a valuable asset. I had to make only a few minor modifications (but still working on it). I'm using large portions of text from this book so players and GMs won't need to buy this book in order to play GURPS 4th ed. Star Wars

The next update will arive on the 27th of november.


Date: 2006-10-16

I finally got a copy of GURPS Traveller - Interstellar Wars. I'm going to use much of the starship creation rules given in GT:IW.

The next update will arive on the 5th of november.


Date: 2006-10-01

Did a complete make-over on the historical database and made it more canon. I will also review the rest and replace the text when needed. I inserted many more pictures and replaced some drawn pictures with photo's.

The next update will arive on the 16th of october.


Date: 2006-09-10

Another update to the GURPS 4th Edition - Star Wars Sourcebook. The next update will arive on the first of october.


Date: 2006-08-21

Updated the GURPS Star Wars 4e - Sourcebook. The next update will arrive on the tenth of september.


Date: 2006-08-08

I've started to add the (dis)advantages and skills into a data file for GCA (GURPS Character Assistant). I came to the conclusion that the Advantage - Force Training was too complicated and simplified its use. In addition I also added some exra lines to each Force ability concerning the Base of the roll, and enhancements.

I discovered a great site (Stardestroyer.net) were technology used in SF settings is explained and compared to other sf technology and to our present day technology. I've added the link to this site.


Date: 2006-08-01

The GURPS 4th Edition Star Wars Preview has now reached 100 pages (inluding the front, back and spine cover).

GURPS 4th Edition Space didn't contain the starship meta-rules as in GURPS 3th Edition. I want GURPS 4th - Star Wars to be as close as possible to the original GURPS 4th rules. So I just have to wait until GURPS 4th Edition Vehicles has been released (and I saw that this is not planned for this year).


Date: 2006-07-27

The Star Wars CCG page is updated. You can now watch previews of each separate card.


Date: 2006-07-26

The Neverwinter Night v1.2 Visual Pinball table has been approved by the Vault. I've updated the links towards the Vault.


Date: 2006-07-25

I have redone the complete site. As of this date on, it has become almost a Star Wars only site.

All items related to Neverwinter Nights have been relocated to the Neverwinter Nights Vault (follow the links on the left).

I'm still looking a host for my Dark World Fantasy Battle books.

I got a digital copy of GURPS 4th - Space (at last). Now I can start with the hyperspace rules, the galaxy and maybe even making templates of some starships.


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