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“BLUE MADONNA” WALKTHROUGH Carol Reed Mystery #7 Len Green
lengreen@hotmail.com
29th December 2010 PREFACE There should be no need to use this walkthrough since there is a
very sophisticated & detailed dynamic hint system built into the game
itself! (It is fully described both in the tutorial and the manual.) It
has been excellently and almost uniquely devised for a non-linear game so
that the player can get help at EVERY stage of the game without revealing
future gameplay. ****** But if you so desire --- carry on
! ****** This walkthrough describes ALL the actions which you must
take in order to succeed, together with a relatively small number which
are not essential to completing the game. However, please don’t use this
walkthrough unless you absolutely have to. Some aspects
which are not absolutely imperative have been omitted. A lot of these are
interesting and provide much of the background story to the game, and
particularly to the fascinating (and artistic) character, scenery and
history of Norrköping … a relatively small town in Sweden, and home to the
Developer,
Mikael Nyqvist. “Warning”:- The main purpose of this game is to examine items,
interview people, solve puzzles and to unravel the mystery and apprehend
the criminal. In addition to all this, to view the interesting sights and
scenery, and generally ‘act the tourist in Sweden!’, etc. .
If you simply take this walkthrough in your hand (or consult all
the built in hints) and follow exactly what to do and not to do, you can
probably finish the game quite quickly. However that
would completely defeat its whole purpose! The walkthrough does not do
justice to “Blue Madonna”! A very great part of the interest and beauty of
the game is wandering around through the vast number of locations, views,
residences, etc
There is a lot of interesting history and material in Norrköping, a
small but quite important city whose population is a little under 100,000
and whose original roots date back to the 14th century, or earlier!
HINTS & TIPS v
This is a first-person completely
point'n-click game covering many different locations
and intereting places. It does not contain many ‘stand-alone’ puzzles, and
those included are generally not too difficult. v
You should most certainly NOT
have to follow the same order of accessing locations or
performing actions as described in this walkthrough since the game is
mainly non-linear. There are a very great number of permutations of routes, and it is
almost impossible that two players will follow
exactly the same route and itinerary throughout the whole game from
start to finish. Many locations of course will not appear on the map and
hence be available until you have completed certain tasks in other
locations: And so, due to this, in these cases a particular order is
mandatory. Other than that, you are free to visit (&/or revisit) all
locations on the map and perform all actions as and when you see fit!
In addition it is quite possible that this walkthrough does not
describe the best or even optimum route to play the game (and finish it
completely)! v
In Blue Madonna you cannot get killed –
or its equivalent! However, as in most adventure games, it is easy to make
wrong or redundant moves! So it is advisable to save
frequently. There are 200 save-slots… in case anybody needs that many! So you
can save as often as you like. v
Every time you obtain a new item, it will
appear in your inventory. You should observe each new inventory item
immediately it appears there by right clicking on it to get an excellent
greatly enlarged picture of the item together with a very short caption
outlining its description (just in case it's not 100% obvious!). v
.It is imperative to view, and sometimes to manipulate,
some of the inventory items in close-up to complete some action upon them.
In addition, some inventory items will combine with others to form new
items there. And so attempts must be made to test this. v
In the text (following), all objects which are
acquired and entered into the inventory are written in
bold, underlined,
italicized, blue. All objects which are used from the inventory are
written in bold, underlined, red.
v
Whenever a new location appears on the map and until you go there
for tjhe first time, the location-label remains continuously 'blinking' on
the map! v
In the text, where the instruction says to 'click'', the meaning is to LEFT-click only: Otherwise it
will read, ''right-click'. v
If
you are not too acquainted with this type of Quest-Adventure game, play
through the short tutorial which will familiarize you with the controls
and interface. **** Otherwise… skip
it! **** The Walkthrough Carol’s apartment, 1st visit ·
The phone is ringing - Answer it by left-clicking on it. ·
Talk to Christina Falk. She wants to meet you tomorrow at the
Art Museum. ·
After the dialog, the mobile
phone is automatically placed in your inventory. ·
Note the icon in the top left corner of the screen together
with a warning sound, that tell you that a new location is added to the
map. ·
Move the mouse cursor to the right of the screen and see that
it turns into an arrow. Click on it. Look at the resulting new screen and
repeat the above actions upon it! You have now turned
through 180 degrees. ·
Click the forward arrow once, and then turn to the right. ·
There are some papers on the kitchen table. Pick them up by
clicking on them.
·
Read the unfinished letter. Click on it, and Carol comments
that she must finish it. ·
There is a yellow note behind the letter, and to the left.
Click on that note. It’s an advertisement for Stina’s Smoke Shack. It is
added as a new location on the map.
·
Return the papers to the kitchen table by clicking the
back-arrow at the bottom of the screen. ·
Go left and forward, and then turn left three times. Click the
door handle to exit the house arriving onto the map for the first
time. Stina’s shop, 1st visit ·
Go to Stina’s shop from the map.
·
Click on the door to enter the shop. ·
This is your old friend Stina. Talk to her by clicking the
questions on the notepad. After the second question, you automatically
exit the shop. It is now night. Carol exclaims "I think it's time to sleep soon". She walks
back and enters her apartment which is shrouded in darkness. Carol’s apartment, 2nd visit ·
Turn right and enter the bathroom. ·
In the bathroom, walk forward, and then face right. ·
Look at the stuff in front of the mirror in close-up. ·
Click on a toothbrush and Carol will use it to brush her
teeth.
·
Exit the close-up. ·
Exit the bathroom. ·
Turn right, walk forward twice, and turn right again. Walk
forward once, and click the sleep icon to hit the sack. ·
After a night’s sleep, you are automatically transported to the
map… "NEW DAY"! ·
A new location on the map is blinking, indicating that you
haven't yet accessed that location. The Art Museum ·
Go to the Art Museum. ·
Talk to the man at the museum. You learn that Christina Falk is
dead, apparently suicide, and that you can read about it in the
papers. Stina’s shop, 2nd visit ·
Go to Stina’s shop and talk to Stina again, and ask her all the
listed questions. ·
Stina shows you a newspaper clipping: Read it – "Artist Christina Falk dead". This is the beginning of the saga! ·
The
article also gives you the address of Christina Falk’s house. ·
Exit Stina’s shop. ·
From outside the shop, choose one of the 2 exits to go to the
map. Christna’s house, 1st visit ·
Select Christina’s house on the map. ·
Open the gate and enter the garden. ·
Turn right. ·
Take the wooden
chair. ·
Turn left twice, walk forward, and turn right again. ·
Place the wooden
chair on the ground beneath the window.
·
Step onto the chair, climb up, and enter Christina's house
through the window. ·
You are on the ground floor. Walk forward, and turn left. ·
Beneath a large mirror are several objects including a table lamp
and a large potted plant. ·
Take the postcard which is underneath the table lamp. ·
Observe the card in close-up. It is a home made postcard
displaying some sort of ruins. ·
Flip the postcard over. ·
Read the postcards short letter to Christina
from Gerard. ·
Click on the postcard.
·
Under the postcard is Christina's calling card. It gives you
the address of her art studio, and signals that the studio now appears on
the map. ·
Exit the close up. ·
The postcard is now in your
inventory.
·
Turn right, walk forward, turn left twice, walk forward, and
then turn left. Notice the miniature pool table. ·
Pick up the miniature cue
stick from the pool
·
Go left, forward, right, forward, left, forward, and right. Go
up the stairs to get to the upper floor. ·
On the upper floor, walk forward through the door to the
bedroom. ·
Turn left. There is a paper on a blue chest
to the left of the door. Look at the blue chest in close-up.
·
Read the paper from the chest. ·
You learn that Christina’s art studio can be opened by kicking
the lower right corner of the door. ·
Put back the paper by clicking the back-arrow at the bottom of
the screen. ·
Exit the close-up. ·
Walk to the front door by going left, forward, down, and right
twice. ·
Exit the house through the front door by clicking on its
handle. ·
Leave Christina’s grounds by going forward twice through the
gates. ·
Leave the location and go to the map by going either left or
right on the road outside Christina's house. Christna’s art studio, 1st visit ·
Select Christina’s art studio on the map. ·
Turn left, and look at the door in close-up. ·
Open the door by kicking it at the bottom right corner, where a
foot-icon appears.
·
Turn right, and walk forward. ·
You can walk forward again to the right or to the left. Choose
the former. ·
Look at the painting of a ruin on an easel in close-up. Carol
comments "Alvastra… It's the same motif as on that postcard".
·
Grab the nail
file that is on the easel and below the painting.
·
Exit the close-up, ·
Walk twice to the left, twice forward and then once more to the
left. ·
Use the door handle to exit the art studio. ·
Go right and onto the map. Christna’s house, 2nd visit ·
Again go to Christina’s house from the map. ·
This time, enter through the front door of the house by opening
the gate, walking forward up the few steps, and turning left. Then open
the door. ·
Turn left, and open an inside door to the left of the
stairs. ·
Walk down the stairs, and then forward into a bedroom. ·
Turn left, and look at the small square panel in the wall in
close-up.
·
Click on the square panel to trigger a comment from Carol… "I
need more than my fingers to pry this open". ·
From inventory use the nail
file on the square panel in the wall.
·
Take the key which is on the pipe.
·
Put back the square panel by clicking the back arrow at the
bottom of the screen, and exit the close-up. ·
Go up the stairs by going left, forward, left, forward, and
open the door. ·
Go left, forward, right, forward, and left. Look at the
extremely dark green cupboard in close-up. ·
Use the key in
the keyhole on the cupboard.
·
Lift the envelope that is propped up in the green cupboard, to
the right.
·
Open the envelope by clicking its upper part.
·
Take the yellow note sticking out from the top of the
envelope. ·
The note gives you the location to the Alvastra Monastery Ruin,
which is now added to the map. ·
Put back the envelope by clicking the back arrow at the bottom
of the screen. ·
Close the cupboard by again clicking the back arrow at the
bottom of the screen. ·
Likewise exit the close-up of the cupboard. ·
Exit Christina’s house, via its front door and go to the
map. The Alvastra monastery ruin, 1st visit ·
Go to the Alvastra Monastery Ruin from the map. ·
Go right, forward, left, forward three times, left, forward,
and right. Look at the sign in close-up. ·
Exit the close-up. ·
Go right, forward, left, and forward. Carol exclaims "This must
be the way to the abbot’s room". ·
Walk forward three times, left, forward, left, and forward.
·
There is a red stone in one of the walls. Find it! ·
Look at it in close-up.
·
Lift the note from under the red stone. ·
Take the note from the
abbot’s room. ·
The note with its diagram gives a broad hint as to what to do
next! ·
Go left, left, forward, right, forward 7 times, right, forward
and right again. ·
Enter the small very dark door, and turn right.
·
Look at the uppermost hole in the wall in close-up.
·
Read the note that is in the hole. The note tells you where
Christina’s summer house is. ·
There is also a telephone beside it. ·
Pick up Christina's
telephone. ·
Exit the monastery by turning right and continue forward twice,
to the map. Christna’s summer house, 1st visit ·
Choose Christina’s summer house from the map. ·
Walk forward, and then left twice. ·
Open the door with the hand icon… You can't – it's locked. ·
Look at the doormat in close-up. ·
Lift the doormat, and retrieve the funky key from under it.
·
Exit the close-up of the doormat. Use the funky key to open the door. ·
Open the door to the bathroom right in front of you, and turn
right. ·
Take the scissors from the shelf.
·
Turn right and walk forward to exit the bathroom. ·
Go left, forward, left, forward, and right.
·
Look at the red juice package on the table in close-up.
·
Take the straw from the juice package.
·
Exit the close-up. ·
Turn left twice. ·
Look at the cushion on the sofa in close-up. ·
And lift it. ·
Take the notebook from under the
cushion. ·
Open the notebook. ·
There are some interesting numbers, “ ·
Replace the notebook by using the back arrow. ·
Put back the cushion. ·
Exit the close-up. ·
Walk left, forward, right forward, and left. ·
Exit the summer house through the front door. ·
Go right and forward and exit to the map. Christna’s house, 3rd visit ·
Go to Christina’s house from the map. ·
Enter the house by opening the gate, walking forward, turning
left, and opening the front door. ·
Turn left, and open the door (immediately to the left of the
stairs). ·
Walk down the stairs, and then turn left twice. ·
Open the door in front of you. ·
Pick up the small framed blue picture in the middle of the
shelf.
·
Note that two chess pieces are placed on the same square.
·
Replace the picture by using the back arrow. ·
Click the back arrow once again. ·
Turn left, and walk forward up the stairs.
·
Open the brown coloured door. ·
Go left, forward, right, forward, and left again.
·
Look at the very dark green cupboard in close-up. ·
Open the green cupboard (you don’t have to use the key
anymore). Pick up the box that resembles a chessboard.
·
Press TWICE on the square that is equivalent to the one that
had the two black pieces on it, on then previously viewed framed
picture.
·
Pick up the letter inside the box. ·
Read the letter. ·
Return the letter by using the back arrow.
·
Put back the box. ·
Close the cupboard, also using the back arrow. ·
Exit the close-up of the cupboard. ·
Walk left twice, forward, left and finally
forward. ·
You are facing the front door. Proceed as
you have done before in order to exit Christina’s house, and go to the
map. Stina’s shop, 3rd visit ·
Go to Stina’s shop and ask her about the green roof. ·
Exit the shop and get onto the map. The ·
Choose the ·
Go forward three times, right, forward, and left. This brings
you to the bottom of some stairs. ·
Walk up the staircase twice (as far as you can go!). ·
Go forward, left, and forward again. ·
Look at the model of the factories that used to flourish in of
Norrköping – some buildings still exist, others no longer! ·
Turn right. ·
Take a close-up view of the building with the green roof.
·
Carol says "There's a green roof. I think I can find that
house". ·
See and hear the signals that a new location has appeared on
the map. ·
Exit the If you have trouble getting out, proceed as follows:- Exit the close-up of the factory with the green
roof. Go right, forward, and then right, forward,
again. Walk down ONE flight of stairs.
Go forward, right, and then forward, left.
Finally walk forward 3 times – and exit to the map Christna’s house, 4th visit ·
Select Christina’s house on the map. ·
Enter the house by opening the gate, walking forward, turning
left, and opening the front door. ·
Turn left and go up the stairs (NOT the next
set of wooden stairs!). Go forward through the open door, left, forward,
and right. ·
Open the door. ·
Lift up the ornamental box on the upper shelf and observe the 4
diamond shaped squares on the lid of the box. ·
Mouse-click on each of the squares in turn. Hear that each one
emits a different number of knocking sounds from 1 thro' 4… and at the
same time lights up their 4 different colours. ·
Do you remember looking at some numbers scribbled on
Christina's notebook? If not, return there and have
another look (See:- Christna’s summer house, 1st visit). ·
So click the squares in the appropriate ascending order of the
number of knocking sounds (which as listed in the notebook is - 3, 4, 1,
2). The colours will light up in the order
- mauve, red, green, and blue.
·
Take the handle from inside the box. ·
Close the box, and put it back. ·
Use the back arrow 3 times – you are back at the door. ·
Go right, forward, and then right, forward again, and then go
right twice. ·
Walk up the wooden stairs to the attic. ·
Turn left, and observe in close-up the trapdoor in the ceiling
·
Examine the trapdoor with the magnifying ·
Carol comments "I have no idea how to open this"! ·
From inventory, use the handle to open the trapdoor. ·
Take the envelope from inside the trapdoor. ·
Inside the envelope there is a solicitor's letter to Christina
and a key. The letter concerns a nylon factory which
belonged to Christina's late father.
·
Remove the
key to the nylon
factory. ·
Replace the envelope (with the letter) using the back
arrow. ·
Close the trapdoor ·
And exit the close-up. ·
Go left, forward ,down the wooden ladder, down the staircase,
and walk right twice to the front door. ·
Exit Christina’s house, gate and road as usual and go to the
map. Christna’s art studio, 2nd visit ·
Go to Christina’s art studio. ·
Enter the studio. ·
Go right and then forward. Walk forward at the left side of the
room. Walk forward two more times, and turn left. ·
Pick up the newspaper clipping at the left side of the work
bench. ·
Read about "From Boxes to the Big Hall".
·
Pick up the magnetic stripe
card. ·
Put back the newspaper clipping using the back arrow. ·
Turn left, and walk forward five times, and then turn
right. ·
Use the magnetic stripe
card to open the door.
·
Take the lock
oil from behind the painting.
·
Exit the closet. ·
Christina's mobile phone rings automatically. ·
Answer the phone, and talk to Jonas. ·
Exit Christina's art studio to the map. The Nylon Factory, 1st visit ·
Walk forward and climb over the green fence.
·
Walk forward twice. Try to open the door. You can't, it’s
locked. ·
From inventory use the key to
the nylon factory on the lock. ·
Still no good! Carol exclaims "This lock is so rusty"! ·
In inventory, use the scissors on the straw to make a cut straw. ·
In inventory, combine the lock
oil with the cut
straw to make lock oil
with straw. ·
From inventory, use the lock oil
with straw on the lock. ·
Carol says "That should do it"!
·
Use the key to the nylon
factory on the lock to unlock and open the door. ·
Walk forward twice. Continue to walk forward at the left side
of the screen towards the stairs. Go right, forward, right, forward, and
right again. ·
Look at the floors of the green lockers in close-up.
·
Pick up the brown box in the left hand locker. ·
Open the box. ·
Take the razor
blade. ·
Close the box, and exit the close-up. ·
Observe the clock-in card in the right hand locker - if you
wish! ·
Exit the close-up of the lookers. ·
Go left, forward, and left again. ·
There is something on one of the left banks of shelves.
·
Look at it in close-up.
·
Take the rope from the shelf. ·
Exit the factory. In case you have difficulty with this, proceed as
follows:- (1)
Go left, twice forward and then left again. Walk down the
stairs. Then turn left, and go forward 3 times. (2)
This brings you to the main entry/exit door. So exit
there. (3) Finally, go forward 3 times, turn right and exit the nylon factory's grounds to the map.
Christna’s art studio, 3rd visit ·
Select Christina’s art studio from the map. ·
Enter the studio. ·
Turn right, and walk forward. Walk forward at the right side of
the room. Continue to walk forward twice, and then turn right.
·
Look at the biscuit tin lid in close-up.
·
Use the razor
blade twice on the biscuit tin lid to reveal some
symbols. ·
Note the 4 symbols. ·
Take the biscuit tin
lid. ·
Go right, forward three times, and left. ·
Look at the chest in close-up. ·
Press the symbols on the chest in the same order as they are
portrayed on the biscuit tin lid. That is, number 1, 4, 2, and 4 from the
left.
·
Take the letter in the chest. ·
Note the signals indicating a new location on the map. ·
Read the letter. It is from a Johan Mandel to Christina
referring to a small payment. ·
There is a note behind the letter in the chest, and to the
right of it. ·
Read the note. It gives some information concerning St.
·
Take the Note about St.
·
Close the chest. ·
Use the back arrow several times to exit from the
close-ups ·
Walk right, forward, left, and exit the art studio through the
front door. The Tived Barn, 1st visit ·
Select the Tived barn on the map. ·
Go forward three times, left, forward, and left again. ·
You can read the note on the door... It is from Johan to
Christina. ·
Open the door. ·
Go up the stairs in front of you. ·
Open the door. ·
Go forward and turn left. Look at the nightstand in close-up.
·
Open the drawer in the nightstand. ·
Pick up the paper there. ·
Pick it up and examine it. It is a primitive hand drawn
sketch–map. ·
There are 2 new places drawn on the map, and this signals that
both new locations have been added to the map… A Church ruin and
Rauks. ·
There is a clipping from a folder behind the primitive map, and
to the left of it. Click on it to read it and see the photos and obtain a
picture of what Rauks are!
·
Replace the papers, close the drawer. ·
Exit the close-ups by using the back arrow a few times. ·
Go left, forward, three times, left, and forward. Open the
door. Look at the yellow bucket in close-up.
·
Pick up the kitchen
sponge. ·
Go left, forward, and left. ·
Open the door. ·
Turn right, and pick up the pitchfork. ·
Exit the barn and go to the map. Church ruin ·
Go forward, left, forward, and right. ·
Climb up the stairs and turn left. ·
Pick up the compass. ·
Exit the church ruin area by walking left,
forward, left, forward, right forward, left, 'exit', and you're on the
map! Rauks ·
Walk forward six times. Turn left and walk forward twice and
then turn left. ·
There is an object lying on the ground. ·
Look at it in close-up.
·
Pick up the grappling
iron. ·
Exit to the map. The Nylon Factory, 2nd visit ·
Select the Nylon Factory from the map. ·
Enter the factory (See previously). You
don’t have to use the key to open the door now. ·
Walk forward twice. ·
There is a doorway to your right. Enter
it. ·
Turn left and Carol will exclaim… "There's a
trapdoor in the ceiling"! ·
From inventory, use the pitchfork to open the trapdoor.
·
In inventory, combine the rope with the grappling iron and make a hook attached to rope.
·
Use the hook attached to
rope on the opened trapdoor. ·
Climb the rope hanging from the trapdoor to get to the 2nd
floor. ·
Walk forward three times, and turn right.
·
Lift the small box lying on the floor. ·
It is a matchbox. ·
Click on the matchbox and see that there are indeed matches
inside!
·
Pick up the matches. ·
Exit the factory and go to the map. N. B. Getting to the map is a longer trek than usual, so in case of
difficulty:- (1)
Go right, forward 3 times, open the door, turn right, walk down
the stairs to exit the 2nd floor. (2)
Walk left, forward 3 times, open the main door to exit the
factory. (3)
Go forward 3 times and then right. Exit the nylon factory
grounds to the map. The Tived Barn, 2nd visit ·
Select the Tived barn on the map. ·
Open the door to the barn (If any difficulty, see the previous
instructions for the first visit). ·
Go forward (but NOT up the stairs), and then turn left.
·
Open the door, and turn left again. ·
Open the further door. ·
From inventory, strike the matches in the dark room.
·
See if there is something useful in the wastepaper basket by
using the hand icon on it.
·
Yes! There is a catalogue from an exhibition
of Christina's art works. ·
Pick up the catalogue from
exhibition. ·
Flip it ·
Read it. ·
And take it. ·
Close the door by using the back arrow. ·
Exit the barn, and go to the map. The Nylon Factory, 3rd visit ·
Select the Nylon Factory from the map. ·
Enter the factory as previously. ·
Walk forward twice. Climb up the stairs. Go right, forward (up
the remainder of the stairs), and left. ·
Click on the door (which is now open). ·
Walk forward three times, and look at the door in close-up.
·
From inventory, use the key to
the nylon factory on each one of the 4 locks. You will hear
a different number of clicks from 1 thro' 4. The order you need is: 2
clicks, 1 click, 4 clicks, 3 clicks (For assistance, look at the graphic
below. Unlock in the following order:- 1, 2, 4, 3).
·
Walk forward. ·
Look at the white boxes in close-up. ·
Take the paper with symbols
from the inner room in the nylon factory from the left
side of the second box from the top.
·
Exit the close-up. ·
Exit the factory and go to the map. N. B. Getting to the map is a longer trek than usual, so in case of
difficulty:- (1) Go right twice and exit the door to/from the inner
room. (2)
Go right, forward 3 times, open the door,
turn right, walk down the stairs to exit the 2nd floor. (3) Walk left, forward 3 times, open the main door to exit the
factory. (4) Go forward 3 times and then right. Exit the nylon factory
grounds to the map.
·
Automatically as Carol leaves the actual factory (before
leaving the factory grounds), Christina's
telephone rings. ·
Carol says… "That's Christina's phone". ·
Read the text message which appears on her phone. It describes
visiting times to St. ·
Return Christina's
telephone to your inventory. ·
Exit the Nylon Factory grounds to the map. St. lydia’s church ·
Walk forward twice, and turn left. ·
Look at the middle notice board in close-up.
·
Read the first (top left) notes on the board. It gives
information on St. ·
Do the same on the fourth (bottom right) board and you get more
background. This signals an additional new location. ·
Exit the close-up.
·
Go right, forward three times, right, forward three times,
right, and forward three times again. ·
Look at the altarpiece in close-up. ·
Exit the church. St. ·
Go forward, left, forward, and left. ·
Look at the red object lying in the rectangular hole in the
wall in close-up. ·
Pick up the measuring
tape. ·
Exit to the map by going left, forward, right forward, and
finally either left or right. Seamstress Eva’s home, 1st visit ·
Go forward, right, and forward. ·
Open the door. ·
Go right, forward, and left. ·
Look at the small painting in close up (near the top left
corner of your monitor screen). ·
Click the magnifying glass on the painting. ·
Carol exclaims "That must be the drawing by St.
·
Leave the drawing by clicking the back arrow. ·
Exit to the map. The Alvastra monastery ruin, 2nd visit ·
Go right, forward twice, and right. Look at the grave in
close-up. ·
Look at the gravestone in close-up. ·
If you haven't done so previously, click once on the gravestone
and Carol will say "I wonder what all these signs mean?". ·
Use the compass
from inventory on the gravestone - this triggers a comment from Carol ·
Place the measuring tape on the symbol that indicates South
West.
·
Carol moves 5 times automatically and ends up in one of the
small rooms. Look down. ·
Carol says… "Everything is made of solid stone in here, and the
floor is impenetrable". ·
After Carol’s comment, look up again, turn right twice, and
exit the room. ·
Christina's telephone rings automatically. ·
Read the text message – Ralph informs Christina that he has
mailed her the extra key. ·
Return Christina’s
telephone to your inventory. ·
Exit to the map. Christina’s house, 5th visit ·
Look at Christina’s mailbox in close-up - to the left of the
main gate.
·
Open the lid of the mailbox by clicking on it. ·
Check out what’s inside the mailbox by using the
hand icon on it. ·
Ralph has indeed mailed the extra key. ·
Grab it! ·
Put back the letter into the mailbox. ·
Exit the close-up by using the back arrow twice. ·
Enter Christina’s house… As you have done more than once before
(See previously). ·
Turn left and go up the stairs. Turn left, and try to open the
door. It’s locked. ·
Use the extra key
on the lock to open the door. ·
Turn right. ·
There is a notebook on the floor in front of the toilet.
·
Pick it up.
·
Open the notebook. ·
The first page mentions a mysterious white house--- it also
signals the addition of a new location. ·
Pick up the yellow Post-it note from Christina’s diary from
the second page. It refers to "Room # 17 at the hotel, first floor". ·
Continue to turn the pages in the diary by using the hand icon
close to the edge of the right pages. ·
There is mention of a suspicious man; A lost camera, a place
called "The Eye". ·
Carol remarks "I'm sure that Stina knows what that is".
·
Pick up the bank transfer form at the last page, It is made out
for 5,000 to a Mr. Lombard. ·
Exit from the diary by using the back arrow. ·
Exit Christina’s house, and go to the map Stina’s shop, 4th visit ·
Go to Stina’s shop from the map, and enter the building. ·
Stina shows you a newspaper clipping "Have you seen this?". It
details the cause of Christina's death. ·
It also signals a new location on the map,
·
Carol notes… "I find it strange that no digitalis was found in
her house". ·
Say goodbye to Stina, and exit to the map. The Eye ·
Select The Eye on the map. ·
Open the gate. ·
Go left, forward twice, right, forward twice, right, forward,
and left. ·
Look at the black object near the bottom right corner of the
screen in close-up.
·
Pick up the black object. It seems to be a small case of some
kind. ·
Open the case by clicking the hand icon on its top.
·
See what’s inside the case by clicking the hand icon on its
top. ·
Pick up the sun
glasses. ·
Go left, forward three times, left, forward twice, left,
forward, and right. ·
Take a close up look the silver object located on a rock to the
right.
·
It’s a digital
camera. ·
Take it. ·
Exit to the map by going right and forward. Open the gate, and
turn right. Christina’s summer house, 2nd visit ·
Go to Christina’s summer house from the map. ·
Walk forward, and turn left twice. ·
Open the front door (there’s no need to use the key now).
·
Go left, forward, and right. ·
From inventory, use the extra
key on the door. ·
Look in close-up at the envelope to the left of the table in
front of you.
·
Pick up the envelope. ·
Read the contents. It concerns Christina's brother's apartment
and his things there. ·
A new map location appears. ·
Replace the envelope. ·
Exit the close-up by clicking the back arrow. ·
Turn right. ·
Pick up the black notebook on the table. ·
Read the 2 pages – they deal with the burial place of the
icons. ·
Return the notebook. ·
Turn right and open the door. Go right, forward, right,
forward, right, forward, and right twice. ·
Look at the basket in close-up. ·
There is something in the basket. ·
Pick it up.
·
Take the (camera) battery. ·
Exit the house, (simply by going right, forward, then exit!)
and go to the map. Mysterious white house, 1st visit ·
Go to the mysterious white house from the map. ·
Look at the door in close-up. ·
Ring the doorbell (to the left of the front
door).
·
Open the door. ·
Listen to the strange noises emanating from within
:) :) ·
Talk to the janitor (Mr. Bigge) and exhaust ALL dialog options
between him and Carol. ·
In inventory, right-click on the mobile phone. ·
Click “Call Jonas”. ·
Talk to Jonas and exhaust ALL dialog options between him and
Carol. ·
The mobile
phone is returned to inventory. ·
A new map location on the map is signaled. Oscar’s water library, 1st visit ·
Choose Oscar’s Water Library on the map. ·
Talk to Jonas and exhaust ALL dialog options. ·
Note the signals for a new location on the map. ·
Automatically exit the water library. Mysterious white house, 2nd visit ·
Go to the mysterious white house from the map. ·
Open the door and talk to the janitor again. ·
Exhaust all dialog options. ·
Exit the white house to the map. Oscar’s water library, 2nd visit ·
Select Oscar’s Water Library on the map. ·
Talk to Jonas again. ·
This signals a new map location. ·
Exit the art studio, and go to the map. The music studio ·
Go to the music studio from the map. ·
Walk forward. ·
Open the cupboard. ·
Pick up the yellow notepad from the lower shelf.
·
Take the (4) musical
notes. ·
Close the cupboard. ·
Turn left. ·
Look in close-up at the papers under the left speaker. ·
Pick up a strip of paper in the middle of the Echo Boomer. ·
Flip it. ·
Take the song.
·
Turn left, forward, and right. ·
Look at the door in close-up. ·
Playing a certain series of notes will open this door.
·
This can be done by comparing the musical notes now in inventory with the
notes on the door. ·
There is more than one hint in the game to help solve this
musical puzzle. ·
The song you
picked up which is now in inventory can will help you to determine which
are the notes which should be played. ·
To the left of the right speaker is a blue object which is a
digital tuning fork which will give you guidance to how the notes sound.
·
However, if you have no ear for music you can simply play the
notes on the door in the following order, from left to right: 3, 2, 5,
1. ·
Once inside the other room, turn right. ·
In inventory, combine the battery with the digital camera to get a camera with battery. ·
From inventory, point the camera
with battery to the bass drum on the drum kit, and
click. ·
Take the camera with
picture. ·
Exit the music studio and go to the map. Mysterious white house, 3rd visit ·
Go to the mysterious white house from the map. ·
Open the door - No delays this time. ·
Talk to the janitor, tell him you have the picture. ·
From inventory, give him the
camera with picture. ·
Finish all dialogs with the janitor… who departs. ·
Go forward twice, left, and open the door.
·
Look at the nightstand in close-up. ·
Pick up the brown and white object on the floor. It’s a luggage
tag. ·
Carol says… "I've seen that name before, on the bank transfer
form in Christina's apartment". ·
Put back the luggage tag. ·
Open the nightstand’s drawer. ·
Pick up the note inside the drawer. ·
Read the note… It concerns a hotel called 'The Sylvia Hotel'.
·
This opens up a new map location. Put back the note. ·
Close the drawer and exit the close-up. ·
Exit the house by going left twice, forward, right, forward
twice, left, forward, left, and forward down the stairs.
·
Exit to the map. The ·
Go to The Sylvia Hotel from the map. ·
Go forward three times, right, forward, and left. Open the
door. ·
Take the blue cleaning
agent. ·
Also take the hotel
keys lying on the towels.
·
Go right twice, forward, left, and forward. ·
Carol remarks "Number 17… That's the room that Christina
mentioned". ·
Knock on the door. No one opens. ·
Use the hotel
keys to open the door. ·
Go right, forward twice, and then left. ·
Look at the nightstand in close-up. ·
Open the bottom drawer of the nightstand. ·
Pick up the box from
hotel. ·
Try to open it up. You can't. Carol exclaims "I think I need
something sharp to open this box". ·
Exit the close-up. ·
Take care!!! Someone is coming! ·
Carol panics… "I must get out of here"! ·
Turn left twice, and exit through the window… to the map. The Nylon Factory, 4th visit ·
On the map, click on the label to the nylon factory. ·
But you are not transported there this time! ·
Carol remembers… "I must return the key at the hotel". The ·
Go to The Sylvia Hotel from the map. ·
The hotel keys
are returned automatically. ·
Walk left, forward, left, 3 times forward, and use the door
handle to exit the hotel to the map. The Nylon Factory, 5th visit ·
Select the Nylon Factory from the map, and enter the factory as
done before more than once. ·
Walk forward twice bearing to the right. ·
Look at the number on the wall in close-up. ·
Carefully note the number - It is 25. ·
Exit the close-up. ·
Now continue forward (and to the right, (through the doorway).
·
Go forward, right, forward, and right. ·
In inventory, combine the kitchen sponge with the cleaning agent and get a prepared kitchen sponge. ·
From inventory. use the prepared
kitchen sponge on the large silver coloured square
box-shaped thing (It seems to be a large tank). ·
A small patch is cleaned and you are
automatically zoomed into a close-up. ·
Again carefully note the number which has been revealed. It is
67. ·
Exit the close-up. ·
Leave the factory as done before more than once, and go to the
map. Christina’s summer house, 3rd visit ·
Go to Christina’s summer house from the map. ·
Walk forward, and turn left twice. ·
Open the front door. ·
Go left, forward, and right. Open the door using the
handle. ·
Look in close-up at the golden box at the table in front of
you.
·
The unknown code for the box is actually composed of the 2
numbers recommended to be noted just previously i.e. in The Nylon Factory, 5th visit. It is composed of 67 & 25. ·
Compare these numbers (6, 7, 2, 5) with the symbols from the inner room you
collected in your inventory. This yields 4 letters (3 are Greek and 1
Hebrew). ·
Hence the buttons must be pressed in the order, from left to
right of 2, 1, 4, 3. ·
Press the buttons on the box in the abovementioned order.
·
Pick up the piece of paper from inside the box. ·
Read it – It is from Christina's estranged brother Olof. ·
Replace the paper. ·
Close the box and exit the close-up. ·
Leave the house, and exit to the map. Christina's brother’s apartment ·
Go to Christina’s brother’s apartment from the map. ·
Look at the front door. Carol says "The door
seems to be open". ·
Open the door. ·
Turn left twice. ·
Pick up the mail from the floor. ·
Read the letter from a Paul Johnson concerning Mr. Falk's
renting of a garage.
·
Put back the envelope. ·
Go left, forward, and right. Move the mouse mat aside.
·
Pick up the note from under the mouse mat. Another new location
is added to the map. ·
The note is a "To do" list concerning his washing machine and
rented garage. ·
Replace the note and mouse etc., and exit the close-up.
·
Exit the apartment through the front door.
Christina’s brother’s garage ·
Select Christina’s brother’s garage on the map. ·
Open the right hand garage door using the handle.
·
Enter the garage by walking forward through the open door.
·
Continue to walk forward, and turn left. ·
There is a cutting
blowpipe among the junk. Take it.
·
Exit the area by going either left or right from outside the
garage. The nylon factory, 6th visit ·
Select the Nylon Factory from the map, and enter the factory as
usual. ·
Walk forward twice, and then walk forward to enter the doorway
to the right. Walk forward once more, and turn left.
·
From inventory, use the cutting
blowpipe on the door. Carol remarks… "Good thing I had
those sun glasses"! ·
Look through the hole in the door. ·
Use the matches from inventory on the darkness inside. ·
There is something brown on the shelf. Try to grab it. ·
Carol exclaims "I can't reach it".
·
From inventory, use the miniature cue stick on the brown thing
on the shelf. ·
Look down. ·
It looks like an old wallet. Grab it. ·
There are 3 items of interest in the wallet;- as follows ·
Take the pencil from the wallet. ·
Look at the business card in the wallet… it belonged to
Christina's father Sten Falk.
·
Read the old obituary of Christina's mother Ellen Falk. ·
Use the back arrow twice to get out from the close-up from
inside the door. ·
Leave the nylon factory, and go to the map. Christina’s summer house, 4th visit ·
Walk forward four times, and turn left. Open the gate. Walk
forward four times, and then diagonally to the forward-left.
Go forward, right, and forward four times. ·
Look at the green stone in close-up. ·
Pick up the green
stone. ·
Flip it. ·
Examine the stone and particularly the coloured paint daubs on
it. ·
pick it up.
·
In inventory, combine the pencil with the box from hotel. The pencil fits the 4
holes in the box and colours them from left to right:- white, black,
yellow, red. ·
But the green stone also has 4 blobs of colour on it, from left
to right:- . red, white, yellow, black and they determine the order of
poking the holes with the pencil. ·
Hence the correct order to insert the pencil in the holes is
(from left to right):- 4, 1, 3, and 2. ·
The box opens. ·
Read the note inside – it refers to some "Roma theatre
ruins". ·
Note that a new location on the map has been signaled! ·
Exit the area as follows:- Go right twice, forward 4 times,
left, forward-right diagonally, forward 5 times, open the gate, right,
forward 3 times, left forward. The Roma theatre ruins ·
Go forward, and right twice. ·
Look at the shovel.
·
Gerard appears. Talk to him and exhaust all dialogs. ·
Take the shovel. ·
Leave the ruins. The Alvastra monastery ruin, 3rd visit ·
Go right, forward twice, and right. ·
Look at the gravestone in close-up. Carol remarks "Christina's
box should be South East from the grave". ·
So she automatically walks eight meters South East from the
grave, arriving at an interesting clump of trees. ·
Look down. ·
Use the shovel
three times to dig down. ·
Pick up the unopenable
box. ·
Leave the area by looking up, turning left twice, going
forward, left, forward, left, and exit. Seamstress Eva’s home, 2nd visit ·
Walk forward, and open the door in front of you.
·
Pick up the second axe from the right.
·
In inventory, use the
axe to smash the (so called) unopenable box. ·
Take the newspaper
article from inside the broken box. ·
Read the newspaper article. It describes a hit and run accident
in which a pregnant woman was killed. ·
Return the axe from where you took it.
·
Exit the house. ·
Carol says "I'm going to visit Michael Lombard at ·
A new location on the map is reported. ·
Leave the area for the map. Carol’s apartment, 3rd visit ·
Choose the label 'Home' on the map. ·
Go right, forward, and right twice. Pick up the suitcase on the floor.
·
Exit to the map. ·
Select ·
Go forward twice, and left. ·
Look at the heap of garbage in close-up. ·
Somewhere in the middle of the heap is a small piece of
paper. Look at it in close-up.
·
Pick up the note with
numbers which are 2668. ·
Exit the close-up, go left, forward, and left. ·
Look in close up at the code lock to the left of the door.
·
Punch in the 4 numbers as above from the note with
numbers. ·
Open the door. ·
Look at and read the note on the door in close-up 'I am out ---
you can wait in my studio opposite ….. Michael'.
·
Back out of the close-up, and turn right twice. Open the door.
You are in his studio. ·
Turn left, and walk forward. Look at the table to the left of
the window in close-up. ·
Carol mentions "He's an artist too".
·
Pick up the prescription on the table. ·
And examine it – Hmm; For Michael Lombard - Digitalis!
·
Put back the prescription, and exit from the close-ups. ·
Turn left twice. ·
Take the paint
can from the upper shelf. ·
Examine the paint can in inventory. Carol says…"I can't open
the lid with my fingers".
·
Go right, forward, left, and go diagonally forward-right. Turn
left. ·
Pick up the screwdriver. from the top of the shelves. ·
Read the newspaper clipping (beneath the screwdriver) –
describing Michael Lombard's painting career - original therapeutic after
the death of his wife 3 years previously ·
Put back the newspaper clipping.
·
Michael Lombard appears. Talk to him and have a long and very
serious exchange with him. ·
In inventory, use the SCREWDRIVER to open the lid of the PAINT
CAN, to get an OPENED PAINT ·
From inventory, fling the black paint from the OPENED PAINT CAN
in Michael Lombard’s face.
·
Get out through the door behind him.
·
Carol winds up the main part of her mission, but still has some
more to complete… " ------- I still have some leads to follow up on". Carol’s apartment, 4th visit ·
You’re automatically transported back to Carol’s apartment.
·
She puts back her suitcase, and reminisces "I hope I'll
have time to go to ·
Exit to the map. The Alvastra monastery ruin, 4th visit ·
Choose The Alvastra monastery ruin from the map. ·
Go right, forward, left, forward three times and finally right.
·
Look at the sign with the sticker in close-up.
·
From inventory, use the screwdriver on all four screws.
·
With the magnifying glass read the sign revealed – It deals
with the herb garden. ·
Carol exclaims "Oh, they used yards back in those days, and not
the metric system". ·
Use the back arrow to back out of the close-up.. ·
Carol says - "Good that my measuring tape has yards on the
other side.". ·
Use the back arrow again to back out of the
close-up. ·
Go right, forward three times, left, forward, and right.
·
Look at the gravestone in close-up. ·
From inventory, use the measuring tape on the gravestone. ·
Carol walks eight yards from the grave. ·
Look down. ·
From inventory, use the shovel to dig down. ·
Lift the two icons, and replace them. ·
Carol ties up the loose ends in the affair and concludes
another task well done! CONGRATULATIONS ON COMPLETING THE GAME! Hope you enjoyed it !! |