Sprite skins in QCoCo|
Examples taken from QCoCo 1.60
These skins are made possible with the new Big Sprites that Marcel
created for SMSQ/E.|
Mode 16 to 64 sprites can be loaded in a window, in this case covering the whole program outline. The sprite must fit in the window you want to cover. Together with EasyPTR or QPTR, stunning effects are now possible.
These sprites were created using PNGconvert which can be found at Marcel Kilgus's site.